- #Rimworld mod manager b18 update
- #Rimworld mod manager b18 mods
- #Rimworld mod manager b18 code
- #Rimworld mod manager b18 free
Policies transfer between the last abandoned settlement and the new one Fixed policies lists becoming corrupted after pawns returned from caravan. Fixed Work Policies default policy name being set to auto after loading save (related to the previous point) Removed the fail safe on loading saves without Work Policies setup/initialised Re-added the fail-safe for saves prior the Work Tab support Added copy/paste schedule on restrict policies Added schedule to the restrict policies Fixed a bug where data from one save could creep to another game Another tentative fix for data creep between different saves during the same game session
Moved Restrict Policy Buttons further to the right Fixed Copy/Paste now works as intended and doesn't break current policies Added Emergency toggle to set the 4 policy presets for each tab all at once Fixed a crash when toggling emergency without opening the bpc config dialog first Now compatible with AutoCleaner (Thanks ^^ ) This should dramatically reduce mod conflicts. MainTabs events are now Patched (via Harmony) instead of inherited. Fixed alert policies labels not updating when renamed
#Rimworld mod manager b18 update
Fixed 1.3 compatibility after small update Removed Medicine inventory carry from BPC policy tracker. Fix a bug where loading Combat Extended loadouts caused a crashed on ongoing BPC saves Fixed Animal Tab not saving state on close window Added keyboard shortcut to toggle emergency button - default key Improved compatibility with Fluffy's WorkTab (and possibly with Fluffy's Animal Tab) Improved BPC integration with Fluffy's Animal Tab mod Added integration with Assign Animal Food Fixed typo that prevented saving work policies on Fluffy's WorkTab mod Fixed prisoner not being removed if exit map Added setting to disable WorkTab's BPC buttons when Fluffy's Work tab mod is active Added default outfit, food, drugs and med care to slaves Added default care to colonist and prisoners Fixed default outfit, food, drugs and med care for slaves Fixed setting to disable WorkTab's BPC buttons when Fluffy's Work tab mod is active Updated Japanese translations (Thanks Proxyer!) Hotfix: tentative fix for reported crash to desktop
#Rimworld mod manager b18 mods
Possible fix for crashes related to others mods compatibility Removed defaults Meds since Vanilla already supports it (duh.) Default policies overhaul to increase compatibility with other mods FIX: Changing settings in the Inspector window should work correctly now, even with RimHUD mod FIX: If you delete a policy that is active, it will load the default one FIX: Cleaned settings more often to remove garbage pawns FIX: Pawns load the active policy settings when returning from caravan but you still need to open the Assign tab to load it HOTFIX: Fixed error when opening floats menus in the main menu HOTFIX: Final fix on error when opening floats menus FIX: Tentative integration fix with Combat Tested (thanks Deno266) NEW: Added suport for Rimworld Biotech v1.4 FIX: Fix rare crash when loading schedule policies FIX: Fixed a crash when mech is gestating
FIX: Captured errors when changing priorities that can't be changed (e.g. FIX: Fix rare occasions when load state would crash due to changed state FIX: Fixed errors when on caravan and abandoning settlement FIX: Fixed recharge interrupt when loading mech policies FIX: Fixed mech work modes being unchangeable Improved assign policy (clothing) load when caravan arrives home Removed Mech AutoRepair from BPC (which improves mod compatibility) Fix: Set default outfits is now only applied to new colonists (bug originated after game latest update) If you feel like supporting this mod and reward me for my effort then why not buy me a coffee? Activate the mod in the mod menu in the game. Unzip the contents and place them in your RimWorld/Mods folder.
This mod is compatible with 'Children, School and Learning'Ĭompatible with Work Tab - but policies only covers vanilla options and not extended priorities This mod is compatible with Combat Extended
#Rimworld mod manager b18 free
You are free to add and remove this mod at any time.
#Rimworld mod manager b18 code
This mod avoided messing with vanilla code at all costs (so it will be easier to maintain This mod depends on the HugLibs library mod. This is a simple mod to solve a simple problem! You wish to have different outfits policies by season or by incident? This mod can help you! Setup different policies and switch at will.Īnnoyed by manually having to set animals to safe zone with no master when raided? This mod can help you! A RimWorld mod that allows bulk assignment of animals to zones and colonists to outfits (or drugs) in one single action.